

That customization starts from the very first screen of Starships, in which you choose your character - each of which carries different starting boons, like extra ships or random tech upgrades - and your Affinity, a system returning from Beyond Earth.

Almost every system from Civilization - wonders, technology and so on - provide specific benefits for your ships, rather than more esoteric boosts to your civilization-at-large.

Perhaps what's most striking about Starships is how focused it is on RPG-like progression systems for its titular vessels. Sid Meier's Starships, the recently announced downloadable follow-up to last year's Civilization: Beyond Earth, takes the strategy franchise in a bold new direction - where no Civ game has gone before, if you will.ĭuring a PAX South panel, Meier himself ran the crowd through a demonstration of Starships, starting up a new galactic federation from scratch, equipping its fledgling ships with special upgrades and taking them into battle.
